Spell
EquipPsychic Blade
View:
3788
Pay LP in multiples of 100 (max. 2000); equip this card to a monster. It gains that much ATK and DEF. You can only activate 1 "Psychic Blade" per turn.
Psychic Blade — Power Evaluation
Final Score: 45 ± 5 · Confidence: Medium
- Intrinsic: 43 · Deck: 46 · Meta: provisional
- Primary role: Utility
Why it scores here
Psychic Blade is a flexible ATK-boosting equip that appears in 186 decks across 55 archetypes, confirming its splashability and accessibility in beatdown strategies. However, the complete absence of combo evidence (zero recorded boards) reveals that this card is purely a finisher tool—it requires an existing monster on field and does not drive turn-1 setups or chainable board development. While it offers efficient deckbuilding (clean slots, no locks) and broad applicability, it lacks the resource generation, combo conversion, and interaction quality that elevates higher-scoring cards. The LP cost is flexible but non-recoverable, and the once-per-turn clause limits its scaling.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 58 | Runs at 2.01 copies per deck across 55 archetypes despite no inherent tutoring, showing reliable accessibility in beatdown and tempo strategies (verified from deck data). |
| Combo & Conversion | 25 | Zero recorded combo board appearances despite 186 deck appearances, indicating this is a pure finisher card, not a combo engine (verified from combo data: 0 total). |
| Resource Economy | 35 | Costs one card plus up to 2000 LP with no refuel mechanism, yielding net −1 card advantage and relying on LP as a secondary resource (verified from description). |
| Effect & Interaction | 5 | Purely offensive ATK boost with zero opponent interaction—does not disrupt, negate, or remove opponent cards (verified from card text). |
| Material Utility | 8 | Equip spell cannot serve as Synchro/Fusion/Xyz/Link material and has no level/attribute/type benefits; completely inert if effect is negated (verified from card type and mechanics). |
| Resilience & Flexibility | 30 | Once-per-turn activation limit constrains scaling, and equip removal spells (Lightning Storm, Cyclone) destroy the card; limited redundancy against disruption (verified from description and observed partner cards). |
| Deck-Building Efficiency | 68 | Splashable at one to three copies with no locks or garnets; high redundancy acceptance shown by 39% of decks running three copies (verified from copies per deck distribution). |
Calculation
Weight profile: Primary role: Utility (no secondary roles). Intrinsic ≈ 43, Deck ≈ 46, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck (decks present, combos absent)
Strengths
- Splashable across 55+ archetypes with generic beatdown text
- Clean deckbuilding with no locks or activation restrictions in hand
- Flexible LP cost (zero to 2000 range) allows tailored resource commitment
- High redundancy acceptance shown by strong three-copy distribution
Weaknesses
- Zero combo board presence reveals this is purely a finisher, not a combo enabler
- Requires existing monster on field; cannot initiate turns one or two
- Non-recoverable resource cost (LP) worsens in extended games
- Vulnerable to equip removal and constrained by once-per-turn activation limit
- No card advantage generation or refuel mechanism
Counters / choke points
- Lightning Storm and Harpie's Feather Duster remove the equip
- Equip-destruction effects (e.g., Cosmic Cyclone, Cyclone)
- Lifegain that negates LP spent (e.g., Imperial Order, Nurse Burn strategies)
- Effect negation on the equipped monster
Best use
Turn-three+ ATK finisher for board-centric decks. Decks: Sky Striker (20.4% of observed decks), Lyrilusc (13.4% of observed decks), Greed variants, Control/tempo decks seeking ATK boost finisher.
Evidence & gaps
- Verified: Appears in 186 decks across 55 archetypes with avg 2.01 copies per deck; 39% of decks run three copies; 39% run one copy (strong redundancy acceptance); Card text: equip spell costing LP (max 2000) to grant ATK/DEF to target monster, once per turn; Zero combo board appearances recorded (combo data.total combos = 0); Not classified as hand trap, tech, or floodgate (role hints verified)
- Observed: Sky Striker is primary home (20.4% of 186 decks); Lyrilusc is secondary home (13.4% of 186 decks); Control/tempo strategies dominate usage (58.1% gameplay type four); Top partners are removal spells and utility equips (Lightning Storm, Feather Duster, Mage Power); Complete absence of combos despite high deck count indicates finisher-only role
- Inferred: Card is turn-three+ finisher, not turn-one enabler (inferred from zero combo evidence plus effect text); Requires existing board presence to function meaningfully (inferred from equip requirement); Splashable across archetypes due to generic ATK-boost text (inferred from 55-archetype distribution); LP cost is flexible but strategically costly in extended games (inferred from max 2000 LP limit and non-recovery)
- Data gaps: No combos recorded—combo conversion scored from text inference only No guides mentioned—no human context on archetype role or metagame timing No banlist token—assumed unlimited copies (zero official restrictions) No StatisticsCard (usage statistics)—archetype inclusion % derived from 186-deck sample only, not historical dataset No top-card rankings—cannot confirm current metagame relevance No rulings document—assumes standard equip spell mechanics






